Operant Conditioning
- A type of learning in which behavior is strengthened if followed by reinforcement or diminished if followed by punishment.
Classical VS. Operant
- They both use acquisition, discrimination, SR, generalization, and extinction.
- Classical Conditioning is automatic (respondent behavior). Dogs automatically salivate over meat, then bell- no thinking involved.
- Operant Conditioning involves behavior where one can influence their environment with behaviors which have consequences. (Operant behavior).
The Law of Effect
- Edward Thorndike
- Law of Effect: rewarded behavior is likely to recur.
B. F. Skinner
- Comes up w/ a term - Shaping: a procedure in Operant Conditioning in which reinforcers guide behavior closer and closer towards the goal.
- Any event that STRENGTHENS the behavior it follows.
- Two types if Reinforcement: positive & negative.
- Strengthens a response by presenting a stimulus after a response.
- Strengthens a response by reducing or removing an aversive stimulus.
- An innately reinforcing stimulus
- A stimulus that gains it reinforcing power through its association with a primary reinforcer.
Punishment
- An event that DECREASES the behavior that it follows.
- Does punishment work?
- Reinforcing the desired response every time it occurs.
- Ex: putting money into a vending machines, food comes out.
Partial Reinformemt
- Reinforcing a response only part of the time.
- The acquisition process is slower.
- Greater resistance to extinction.
- A scheduled that reinforces a response only after a specified number of responses.
- Ex: I give Cookie Monster a cookie every give times he sings "C is for cookie".
- A schedule if reinforcement that reinforces a response after an unpredictable number of responses.
- Ex: I give Homer a donut at random times when he says "DOH!!!"
Fixed - Interval Schedule
- A schedule of reinforcement that reinforces a response only after a specified time has elapsed.
- Ex: I give Bart a Butterfinger even minutes after he moons someone.
Variable - interval Schedule
- A schedule of reinforcement that reinforces a response at unpredictable time interval.
- Ex: Pop Quizzes.
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